Sabtu, 18 Juni 2011

Veil of Discord - Dota Item

Veil of Discord is a new dota item on Dota 6.72b map. The item price is 3100, and you can bought it from Arcane Sanctum. Here the information about Veil of Discord:

Veil of Discord

Veil of Discord

Recipe:
  • Helm of Iron Will (950)
  • 2x Robe of Magi (450)
  • Veil of Discord Scroll (1250)

Gives Bonus:

  • +5 armor
  • +5 HP/sec regeneration
  • +12 Intelligence
  • Discord (active)

Discord (active):
  • Applies a debuff on all enemy units in a 500 AoE, causing them to have reduced magic resistance for a duration.
  • Amplifies magic damage by 25%
  • Lasts 15 seconds, costs 75 mana, has a 30 second cooldown, and an 875 cast range
Do you ever try to use Veil of Discord when you were playing? Let's discuss about it!

Jumat, 17 Juni 2011

Grand Magnus (Rubick) - Dota Hero

Grand Magnus (Rubick), have to be a child's Aghanim it man. Marvel at the ability to throw objects in the air, the crowd wonder effortlessly. Use your mind, but many experts, the dispute. Also, there are even more powerful magics and their magic, the idea of turning the debilitating simple magics, the ability to steal the only thing known for great talent, and usually that means endless enemies, to bewilder. He clearly is one of the fight against the scourge to the guard.

Grand Magnus (Rubick)

Grand Magnus (Rubick) skills:

Grand Magnus (Rubick) - Dota Hero

Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds.

Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Rabu, 15 Juni 2011

Download Dota Map 6.72c

Let's download dota map 6.72c! It's been released! This is the next version from dota map 6.72b. You can download dota map 6.72c in here for FREE. So, let's download it now and play it with your friends. But, before you download this map, I want to tell you some changelogs on Dota 6.72c

Download Dota Map 6.72c
  • Bounty Hunter - Base intelligence increased from 16 to 19
  • Necromonicon - Cooldown reduced from 90 to 80
  • Melee hero collision size now reduced from 24 to 12
  • Added support for the Filipino language
  • Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
For complete changelogs, you can check it in here!

You can download dota map 6.72c by click the link below:

Sabtu, 04 Juni 2011

Io - The Guardian Wisp Guide

Io - The Guardian Wisp Guide
Initially not more than the spirit of low trees, Io dwells peace among the major types of forests. As the great war spread across the land creatures of the forest was forced to defend their homes. The desire to protect his kinsman awakened powers in Io he didn't know he had. He found he was able to link the power of life to other beings to strengthen them or help them escape with the direct transporting them from danger. IO is known among his people as the Guardian one, protective spirits. Other spirits and vowed to help him may be called to his side to help him in battle. Not interested in the battle between the Sentinel and scourge, Io fights only to protect his people.

Hero class: Guardian Wisp
Name of the hero: Io

Range: 520
Movement speed: 295
Type of Hero: strength
Starting with the armor: 0
Starting from damage: 33-42

Agility: 14 + 1.6
Power: 17 + 1,9
Intelligence: 23 + 1.7

Tether
The Allied Unit itself, IO tethers, granting the bonus movement speed for both units. Enemy units that connection is governed by the laws of the tether is stunned must be maintained. Tether is cut off if it extends beyond the 900 units. It takes 12 seconds.

Movement Bonuses: 8/25/30/35%
Stun duration: 1.25/1.5/1.75/2.0

Cooldown: 12
Manacost: 40

If you attempt to bind a unit that is an outside his range (by up to 900) Io will latch and pulling are closer to the unit.

Harness transmits additional States to the heroes of the Allied units. This includes the overpayment, the change in location and at any time to restore hp/mp.

Note: a subset that enables you to break the rope.

This skill is such an awesome foothold. Io Combine it with Ursa Major, and say goodbye to the target. However, this skill won 't do much if the you don 't be a hero support .

Spirits
Io summons 5 ancient spirits within 6 seconds; Spirits dancing around Io in a circle to protect him. If an enemy hero moves close enough to touch a spirit, releasing the spirit of his life energy in a burst of malicious and slowing down all enemies in a 300 area of effect. Not the hero units only take less damage by touching a spirit and get not them to explode.

You have two sub domains abilities. To move them out and call them back in, you can stop them at any distance on toggling the ability to order.

Damage caused by the spirit: 25/50/75/100.
Slow: 30%

Cooldown has: 14
Manacost: 120/130/140/150.

Ability to Cool!

Overcharge
IO is based on more energy than it can safely handle, granting him bonus attack speed but draining 2.5 per cent of its current HP and MP in the second. If Io tethered to ally attack speed bonus is offered as an ally.

This ability of the switch.

Attack speed: 60/80/100/120

Note: this bonus influences tethered unit as well.

Maximum benefit should be combined with any other support skills for the tether.

Relocate
IO temporary places themselves, including any tied to the location of the target's hero, 12 seconds.

Casting is a delay, and before the enemy, and there are Visual indicators in the world, the teleport, Gaza.

Votes cast delay: 2.5/25/2.2.0
Cooling: 80/60/40
Manacost: 100

Note: If an Allied hero is attached, this hero will be teleported with you. You can break the security cable at any time to prevent this hero back with you. -disablehelp is available for this capability.

Skills instantly gank. Tether Ursa or Sven, kill your enemy quickly and you can go back to the place before. Need some coordination with partner to maximize gank. Also useful during the phase of the line to refill the bottle and buy something in Your database easily.

Kamis, 02 Juni 2011

Useful Tips for Playing Defence of The Ancients (Dota)

tips for playing Dota

Do you need tips for playing Dota? Here are some of my advice for playing Dota:

Tip 1 Farming for Gold Early in the Game
Farming at the beginning of the game is an effective way of getting core items quicker. The more gold you can get, the sooner it's going to be for your hero to become strong. Get gold as soon as possible for you to get an advantage from the opponents. Bear in mind that no matter how much gap is there with your level, if you ever have already your core items, it is going to be more difficult for the other group to win the game.

Tip 2 Last hit or Getting a Kill
Most new individuals have a hard time getting a last hit or getting a kill and I was like that before. Try pressing/holding the ALT Key so you can see the life line of the creeps, characters, buildings and etc. If the health bars happen to be low enough and you also think you can actually destroy it in one strike, approach it and next strike. Last hitting offers you gold and also much more experience to your hero. This is also one way of keeping yourself outside of range of the opponent team.

Tip 3 Team Play
You should be able to work with your team to either get rid of all competitors or to win the game. You should adjust yourself so that everything goes properly. When attempting to eliminate an opponent or foes, try suggesting or listening to your group with regards to the technique you will use. Make sure that every person will cooperate so your plan will totally work.

Tip 4 Item Build for your Hero
Item build for hero is important. Don't waste your own gold on things that you don't need. Try reading some guides so that you can be aware of proper item builds for the specific hero. Those items will make your hero tougher and increase its survivability.

Tip 5 Hotkeys for Skills
Hotkeys are certainly useful in playing the game. Rather than clicking each and every ability, you just need to press a key from your very own keyboard then a skill is casted. Try hovering your cursor into the ability image, there you'll see a pop-up information about that skill including the mana cost, cooldown, and the name, observe that the name of the skill contains a character with a different colour, that'll be the keyboard shortcut for your ability. Since team clashes only last for just a few seconds, that will save you time so that you could use all your skills in just a blink of the eye. Try and master timing and ability keys for each and every hero so that you can play better.

Tip 6 Continue to keep Practicing
People which have been worldly acknowledged in playing DOTA didn't start as skilled in playing the game. They simply keep practicing each day or every single night. And also they look at several guides and study them so they can boost their abilities and correct their flaws.

Senin, 30 Mei 2011

Who's Henglor The Stinky Titan?

Hi, I found something that make me curious. Do you know who's Henglor The Stinky Titan? Does he a new Dota hero? I found him in here.
New hero STR
name: Henglor the Stinky Titan
1st skill: Ugly face
* the titan uses his ugly face all the enemies facing him will run away making them uncontrollable. lvl1: 2 secs lvl2:3 lvl3:4 lvl4:5.
2nd skill: Body odor-the titan releases his body odor slowing enemies and damaging them.
3rd skill: Fart(passive) - the titan farts so hard reducing the enemies armor and knocking them back.
ULTI: Kiss of the titan - the titan kisses the target instantly killing them. cooldown is 500 secs- lvl 1, 300- lvl 2, 100 lvl 3.
If you know about him, let's share it here :D Because I really curious about him. Thank you!


Minggu, 29 Mei 2011

New Dota Hero: Icarus - The Phoenix

Icarus - The Phoenix

Icarus - The Phoenix is a new dota hero on Dota v6.70 and he is a cool hero! Old scriptures talked from 7 hallowed emissions from alight, and of their convergency in big battle. The hit from this beams on the deadly kingdom made a funeral pyre from the most in high spirits honor, bearing to the mythological Phoenix. Because a demo of cleric flames, Icarus could acquit either flamings of dying and demolition, or of living and curing. The centralized balance beam from energy that he could breathe could burn altogether armies from crossed the battleground. Fearless to utilise his own up vitality called for to beat his oppositions, Icarus could as well draw rein the directly great power of the sunlight to make a leading blowup.

Icarus Dive Icarus Dive (D)
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast.
Level 1 - 100 Damage, 2.0 Second Disarm
Level 2 - 150 Damage, 2.5 Second Disarm
Level 3 - 200 Damage, 3.0 Second Disarm
Level 4 - 250 Damage, 3.5 Second Disarm
• Damage type : magical
• Phoenix's trajectory has a 1400 length and 500 width.
• Total Travel Time: 2 seconds
• You can end the dive manually by pressing the hotkey again.
• Casting any spell, using any item, or getting disabled will also end the dive.
• Trees are destroyed in Phoenix's trajectory.
• The HP cost (10% of your current HP) is direct HP removal.
Mana Cost: 100 Mana + 10% of Current HP
Cooldown: 30 Seconds
Fire Spirits Fire Spirits (F)
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Level 1 - 10 Minimum Damage/Heal, 40 Maximum Damage/Heal
Level 2 - 15 Minimum Damage/Heal, 60 Maximum Damage/Heal
Level 3 - 20 Minimum Damage/Heal, 80 Maximum Damage/Heal
Level 4 - 25 Minimum Damage/Heal, 100 Maximum Damage/Heal
• Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.
• Damage type : magical
• At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• Spirit AOE: 400
• Subability Cast Range: 1200
• The HP cost (10% of your current HP) is direct HP removal.
• If you target a spirit on another unit, units in a 400 AoE around both the spirit and Phoenix are affected (a unit in both AoEs is affected only once)


Target Fire Spirits (F)

Description: Targets a Fire Spirit towards a unit. Fire Spirit will move at 600 ms towards target.
Casting Range: 1200
Mana Cost: 75 + 10% of current HP
Cooldown: 35 Seconds
Sun Ray Sun Ray (R)
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Level 1 - Damage per second : 15 + 4% of target's max life.
Level 2 - Damage per second : 30 + 4% of target's max life.
Level 3 - Damage per second : 45 + 4% of target's max life.
Level 4 - Damage per second : 60 + 4% of target's max life.
• Laser width: 75
• AoE around main target: 175
• Damage type : pure
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
• The HP cost (25% of your current HP) is direct HP removal.
• Phoenix cannot drop items or use any targeted item ability during Sun Ray.


Activate Movement (E)

Description: Icarus will drift towards the direction of the ray.
• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
• Any immobilizing effect (like Ensnare) will stop this movement.
• Any slowing effect will not affect this movement.
Mana Cost: 35 + 25% Current HP Activation Cost, 4% Max Mana Over Time
Cooldown: Toggle On/Off
Supernova Supernova (V)
Icarus - The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
Level 1 - 60 Damage Per Second, 1.5 Second Stun, 5 hero attacks required to kill the sun
Level 2 - 80 Damage Per Second, 2.0 Second Stun, 7 hero attacks required to kill the sun
Level 3 - 100 Damage Per Second, 2.5 Second Stun, 9 hero attacks required to kill the sun
Mana Cost: 200
Cooldown: 110 Seconds
• Damage type : magical
• Burn AOE: 1000
• Only attacks from heroes (including illusions) can damage the sun.
• No ability can affect the sun.

Icarus - The Phoenix
Range: 500 | Move Speed: 290
Primary: STR
Str: 19 + 2.9 | Agi: 12 + 1.3 | Int: 18 + 1.8
Damage: 54 - 64 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 0.66 | Armor: 0

This Icarus - The Phoenix article is taken from DotaStrategy.com