Sabtu, 03 Desember 2011

SWTOR Beta Videos - Jedi Consular Gameplay

Do you want to watch SWTOR Beta videos? You can watch SWTOR Beta videos in here! Thanks to ForceSC2strategy who has made the SWTOR Beta videos. He begins his SWTOR Beta coverage of the Jedi Consular on TYTHON in The Gnarls.

You can watch SWTOR Beta videos below:

SWTOR Beta Videos


SWTOR Beta - Tython The Gnarls





SWTOR Beta - Tython Jedi Temple and Kalikori Village





SWTOR Beta - Tython Lower Kaleth




I hope the SWTOR Beta videos above can be useful for you and feel free to share it to your friends! I also recommend you to read another articles about SWTOR release date, SWTOR system requirements, and SWTOR skill tree calculator.

Jumat, 02 Desember 2011

SWTOR Skill Tree Calculator

If you want to use SWTOR Skill Tree calculator, you can find it in here! Thanks to Darthhater who made these SWTOR Skill Tree calculator online. Anyway, SWTOR release date is December 20, 2011. If you're planned to play SWTOR on PC, I recommend you to read Star Wars: The Old Republic system requirements.


Click the link below to use the SWTOR Skill Tree calculator

SWTOR Skill Tree Calculator


SWTOR Skill Tree Calculator
SWTOR Skill Tree Calculator

What do you think about SWTOR Skill Tree calculator link above? Does it helpful? Feel free to share this calculator to your friends!

WoW 4.3 Patch Notes - Recent Update on December 1

Do you want to know recent information about WoW 4.3 patch notes? I'm going to share to you the recent update of WoW 4.3 patch notes in here. World of Warcraft Patch 4.3: Hour of Twilight has arrived, and with it, Deathwing’s reign of terror will finally come to an end. Featuring a new raid, unexplored dungeons, a legendary rogue quest line, the latest raid tier armor sets, major story developments, the Transmogrification and Void Storage features, and much more, Hour of Twilight has something for everyone.

Ok, if you want to know the latest WoW 4.3 patch notes, you can see it below:

WoW 4.3 Patch Notes

(Recent Update on December 1)
WoW 4.3 Patch Notes

General
New Dungeon: End Time
  • This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.

New Dungeon: Well of Eternity
  • In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.

New Dungeon: Hour of Twilight
  • This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight’s Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.

New Raid: Dragon Soul
  • Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.

New Baradin Hold boss: Alizabal
  • Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.

New Legendary Item: Fangs of the Father
  • The most deadly and experienced rogues will play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above!

New Feature: Raid Finder
  • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.

New Feature: Transmogrification
  • This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another.. You’ll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.

New Feature: Void Storage
  • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Reforging
  • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Darkmoon Faire
  • Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.

Improved Outland & Northrend Quest Flow
  • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
  • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
  • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

Achievements
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.

Classes: General
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
Buffs
  • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
    • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
    • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
    • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

Death Knights
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.
  • Talent Specializations
Blood
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Unholy

  • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
  • Unholy Might now increases Strength by 25%, up from 20%.

Bug Fixes

  • Death and Decay should now function correctly when Anti-Magic shell is active.
  • Dancing Rune Weapon will now properly transfer its initial threat to its master.
  • Dark Command should no longer trigger effects that proc from melee attacks.

Druids
  • Wrath has a new spell effect and icon.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.
  • Cyclone and Entangling Roots now suffer from reduced spell pushback.
  • Talent Specializations

Balance

  • Fungal Growth now displays an alternate spell effect when viewed by players hostile to the druid.

Restoration

  • Wild Growth healing has been reduced by 20%.

Glyphs

  • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
  • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Bug Fixes

  • Mass Resurrection can no longer be cast in certain shapeshift forms.
  • Balance direction and energy should now be properly reset after zoning or switching specs.

Hunters
  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
  • Talent Specializations

Beast Mastery

  • Animal Handler now increases Attack Power by 30%, up from 25%.
  • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
  • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
  • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.

Marksmanship

  • Bombardment now only affects the next Multi-shot cast.
  • Resistance is Futile! is now activated by targets affected by Marked for Death.

Survival

  • Explosive Shot damage has been increased by 15%.

Bug Fixes

  • Point of No Escape no longer affects melee abilities.
  • The casting bar for Tame Beast should now always indicate the correct cast duration at high values of haste.

Mages
  • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Fireball damage has been increased by approximately 17%.
  • Talent Specializations

Fire

  • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
  • Combustion’s damage over time can now hit critically.

Glyphs

  • Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms.

Bug Fixes

  • Living Bomb’s interaction with Impact has been cleaned up, and should no longer sometimes fail to spread Living Bomb to new targets. We hope.
  • Combustion will now scale correctly with Living Bomb, Pyroblast and Frostfire Bolt, resulting in an increase in Combustion damage.
  • The reduced effects of Gladiator’s Silk Handguards and Glyph of Arcane Power via the global cooldown should now stack properly.
  • Living Bomb damage over time is now properly affected by Molten Fury.
  • Glyph of Invisibility is no longer removed when another temporary speed increase fades.
  • Portal spells should now all have the same mana cost.

Paladins
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
  • Talent Specializations

Holy

  • Clarity of Purpose now also reduces the cast time of Holy Radiance.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.
  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
  • Light of Dawn now affects 6 targets (base effect), up from 5.
  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
  • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

Retribution

  • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
  • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.

Glyphs

  • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Priests
  • Divine Hymn now affects 5 targets, up from 3.
  • Talent Specializations

Discipline

  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.
  • Evangelism and Dark Evangelism can no longer be stacked at the same time.

Holy

  • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
  • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
  • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
  • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.

Glyphs

  • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Bug Fixes

  • Echo of Light can no longer be triggered by certain spells before it is learned.
  • Shadowy Apparitions should now benefit from effects on the priest that increase spell damage.
  • Holy Word: Serenity should now properly gain bonus to crit from Test of Faith.

Rogues
  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.
  • Tricks of the Trade has a new sound effect.

Bug Fixes

  • Main Gauche should no longer break effects such as Gouge.

Shaman
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations

Elemental

  • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
  • Earthquake damage has been increased by roughly 75%.
  • Elemental Fury now removes the cooldown from Chain Lightning.
  • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
  • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
  • Fire Elemental now benefits from 55% of its master’s spell power, up from 50%

Enhancement

  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
  • Maelstrom Weapon can now also proc from fully absorbed melee attacks.

Restoration

  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Bug Fixes

  • Chain Heal will now animate properly when it bounces to the shaman.

Warlocks
  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
  • Talent Specializations

Affliction

  • Jinx now increases the target’s rage, energy, focus, or runic power cost of abilities, rather than reducing their generation.

Demonology

  • Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.
  • Impending Doom is now also activated by Soul Fire.

Destruction

  • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
  • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
  • Buning Embers damage cap has been raised.
  • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
  • Improved Soul Fire now lasts 20 sec, up from 15sec.

Bug Fixes

  • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

Warriors
  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.
  • Several Rage generating abilities now briefly interrupt rage decay when they are cast.
  • Talent Specializations

Arms

  • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.

Fury

  • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
  • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.

Bug Fixes

  • Charge (and related abilities) will now function correctly when used immediately after breaking a root effect.

Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.

Ruins of Ahn'qiraj

  • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.

Zul’Gurub

  • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.

Zul’Aman

  • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

Battlegrounds
General
  • Real ID parties that comprise players from different realms can now queue for battlegrounds together.
  • Random and Call to Arms battlegrounds which result in a tie game will now award bonus honor equal to the bonus honor for a loss.

Isle of Conquest

  • Siege Engine’s Steam Blast range has been increased by 50%.

Warsong Gulch

  • Players spawning at the Alliance graveyard should spawn facing toward the middle of the battleground.

Twin Peaks

  • Players should now receive honor at the conclusion of a match that results in a tie.

Guilds
  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
  • Inactive Guild Leader Replacement
    • Guilds with inactive guild leaders can now usurp the leader under specific conditions.

Items
  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.

Races
  • The orc racial Blood Fury now increases spell power rather than only spell damage.
  • The worgen racial Darkflight has a new icon.
  • The gnome racial Escape Artist now has a spell animation associated with its effect.

User Interface
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search: A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.

General Bug Fixes
  • [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.
  • Many tooltips have been made more accurate.
  • Using #showtooltip in a macro should now cause the action bar icon to become highlight at the appropriate times.
  • Pet bars will no longer sometimes disappear when zoning.
  • Pets should now more reliably keep up with mounted players.
  • Reflected spells are now affected by the resilience of the player that ultimately takes damage.
  • The process of re-integrating mages into Night Elf society has advanced such that Night Elf Mages now receive all racial bonuses, specifically Elusiveness.
  • Secondary debuffs will now more reliably apply to targets which are knocked out of Stealth or Invisibility.

The information about WoW 4.3 patch notes above is taken from 4.3: Hour of Twilight Patch Notes

Skyrim 1.2 Patch Caused New Problems

Skyrim 1.2 patch has been released! But, Skyrim 1.2 patch reported to cause new problems from graphical framerate, lose magic resistance, bookshelves ceased to function, and Dragons flying backward. The next patch is expected to be released by Bethesda next week to fix this problems. Skyrim players on PC will get the patch first, followed by the Xbox 360 and PS3. Players on Xbox 360 and PS3 can't apply patches unless they’re cleared by Microsoft and Sony. Hopefully it’ll be ready by this time next week.

If you want to know the details of the Skyrim 1.2 patch, you can see it below:

Skyrim 1.2 Patch Details


Skyrim 1.2 Patch

UPDATE 1.2 NOTES (all platforms unless specified)
  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

Here's a video of a Dragon fly backwards since the Skyrim 1.2 patch update:

Dragon Fly Backwards - Skyrim 1.2 Patch




Do you some issues since the Skyrim 1.2 patch release? Feel free to share it in here! I also recommend you to read another articles about Skyrim, such as how to get Skyrim Ebony weapons, Skyrim item codes, where to find Skyrim Daedric Artifacts, Skyrim Daedric Armor, and etc.

Kamis, 01 Desember 2011

4GB Xbox 360 Review From Real Users

If you're interested to buy 4GB Xbox 360, I highly recommend you to read 4GB Xbox 360 review from real users, in here! 4GB Xbox 360 has so many features such as blockbuster games, HD movies and controller-free fun for everyone, built-in Wi-Fi for easy connection to Xbox LIVE, Super quiet with sleek new design plus matching controller and ready for the controller-free fun of Kinect.

What do you get if you buy 4GB Xbox 360? Here's in the box:
  1. One Month Xbox LIVE Gold Membership
  2. 1 year limited warranty on console
  3. Xbox 360 4GB S Console
  4. Xbox 360 Black Wireless Controller
  5. Xbox 360 Composite A/V cable (standard definition)

You can read 4GB Xbox 360 review from real users below:

4GB Xbox 360 Review


4GB Xbox 360 Review
Buy it now on Amazon


Reviewed by S. Der

This 4gb Xbox 360 does not have an HDD. I bought this model because I had an older HDD already and I just stick that HDD into the slim and it works well.

This 360 model is probably as good as the Jasper motherboard model. I had the very first 360 motherboard and that was really crapy. With every new 360 motherboard that came out, the 360 has less risks of overheating and/or red ringing (RROD). The slim is the newest and in theory is the best for NOT RROD. But, I would say the Jasper model has a fighting chance of beating it. It just depends on the user's own usage and maintenance.

Long and gone are the days of just using a system anywhere, anyhow, and anyway. Back then, I had systems that I can abuse and use like crap and they still work today. Now Microsoft and Sony both have made systems that are made for very light touch, light abuse, and light everything.

The first thing I like to say about this slim is the the placement or the set up of the console really matters. You can't just place this thing on the carpet. You can't place this thing in an entertainment center. You can't place it in a high cabinet. Honestly, the best place you want to put this thing is next to a window. How high up or low it is matter too. 3 or 4 inches away from the window is a good idea. Same for the high. You can put something underneath the system for this high.

These things are NOT durable. You want a light touch on these things. During game play, you don't want to knock or tip this thing at all! Also, moving the console while it is off could be bad if there's a game inside the machine. Tapping, pounding, or smashing the machine would cause it to go bad quick! One fall from 1 or 2 feet would probably K.O. the thing! lol Older systems would probably take the hit and survive, but this thing; nope. If it does, it probably wouldn't last long without you seeing some problems with it.

Cleaning the machine is a good idea. Computer experts know that dust kills electronics and the 360 is known for overheating and dust would do that. I recommend getting a dust buster and blowing out the dust inside from time to time. With older system, you would never had to do this, but with these new babies, you will learn to do it. Some people like to vacuum it out and you can if you want too.

The overheating can still happen with a slim model. If you don't ever want to see that happen, you will to do some things. One thing you can do is to place your console horizontally. Heat can get out easier if you let it be in this position and the fan will blow it up. If you play the system vertically, you will see that a main air vent is now blocked. You really want air to get in the system so that it can cool it down. If you block a main vent it will tend to overheat easier. I will agree that it looks cool vertically. But, I would rather have a working system then a cool dead system.

If you really want to get something for your system to protect itself from overheating, then get something that blows in air from the side. When you do that you create a better airflow circulation. Cool air goes in from the side and warm air comes out from it vent. This is great for the system.

Since, we are talking about overheating, I would say this once and only once. I do not recommend you getting the Nyko intercooler STS. That product does nothing for the slim and may actually hurt the system. What you doing is putting an exhaust fan, on top of another exhaust fan. The airflow isn't really increase, but actually stays the same or decrease. Since, the 360 is blowing out air and the STS is collecting it and blowing out air, what did that do? If the 360 fans are blowing out more air that the STS can take in the extra air is still in the system. Heat kills and you want to get rid as much air as you can.

Some minor things I don't like about the slim model is the touch sensitive buttons. They will detect anything that come close to it and will start or open up the disc tray. I like the idea of having it, but it just a pain to see it do that when you didn't want to do it. Also, I would had like the slim to have more air holes. The older 360 design had air holes on the bottom of the system and on the top.

The power brick is better with this model. It has air holes that let out heat. Also, there is a fan in there and it helps with the heat too.

The new 360 slim controller feels a little better. It has a better look to it and has a better d-pad. The older 360 d-pad felt very hard and make it hard to press it. The new d-pad feels smooth and softer.

If you know how to take care of your toys, then I say this is a good system.

Reviewed by weberwithoneb

First of all, I love this console. This truly is a steal at $200 and even more so with Amazon's occasional gift certificate deals. The black finish looks elegant and I've had no overheating issues what-so-ever like my last 360.

Obviously 4GB is not going to cut it. I did two things to cheaply resolve the problem. First, I plugged a 16GB USB thumb drive in the back of the unit. This is now my primary drive and I don't really use the internal storage anymore. Honestly, 16 GB is plenty for most people. I also purchased an old Microsoft XBOX360 drive from the first gen consoles, cracked it open, and plugged the bare internal drive in the back. It was very easy to do. While the drive doesn't have a housing to keep it stable, you just have to make sure that your XBOX is somewhere protected where it won't move. The old drives can be found online for less than $10 during fire sales.

Edit: I've had my console for 6 months.

Reviewed by Sirhatless 45

I'd like to start off by saying that I had an older standard Xbox which died, and since sending it in to get fixed would've been cost exactly the same as buying a new one, I bought this with the understanding that it was an improved model, and to a certain extent it is.

The new Slim model is great, it has in-built wireless for Xbox Live, it has an internal hard drive so you don't need extra memory cards right away. It also has much better ventilation so if you buy new it's not likely to fail anytime soon.

The problem is that this model is completely incompatible with most hardware from the old model, I had one completely full memory card and a 120G hard drive which had most of my stuff on it. Since these are NOT compatible with the Slim model in any way, I have absolutely no way of access what must be like 40 to 50 gigs of game saves, expansion packs, and original Xbox games (Which still require an external drive in order to play).

It's not really a deal breaker for me, but it was immensely disappointing and because this information is, at time or writing, absolutely nowhere in the product description I can only give it 3 stars overall.

I hope these 4GB Xbox 360 review can be your reference before you buy this game console. I also recommend you to read my article about Xbox 360 250GB console with Kinect.

Killzone 3 Reviews for PlayStation 3

If you're looking for Killzone 3 reviews for PlayStation 3, you can find it in here! The Killzone 3 reviews are written by real users! Visari is gone, but the war is far from over. Helghast forces have mounted a devastating counter-attack, prompting the ISA evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded. Killzone 3 is the fourth release overall in the PlayStation 3 exclusive first-person shooter franchise, and contains the first integration of the PlayStation Move system into its gameplay. The game features full Playstation Move system integration throughout the game -- including the Move and Navigational controllers.

PlayStation Move offers a new and innovative gaming experience for the PlayStation 3 (PS3) system by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of PlayStation Move motion controller, the PlayStation Eye camera and the optional PlayStation Move Navigational controller, the PlayStation Move controller system enables sophisticated motion control and immersive gameplay only possible on PlayStation 3. The PlayStation Eye camera is an integral part of PlayStation Move experience. The cornerstone of the PlayStation Move system, the PlayStation Move motion controller combines advanced motion sensors, a dynamic color changing sphere, vibration feedback, and an easy-to-use button interface to provide the ultimate in motion-based gaming. The PlayStation Move also features the familiar PlayStation controller button orientation, for seamless play from the very first use. The PlayStation Move Navigation controller is a supplementary controller developed to further expand the experience that PlayStation Move games can offer. The PlayStation Move Navigation controller adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme. You can read Killzone 3 reviews below:

Killzone 3 Reviews


Killzone 3 Reviews

Reviewed by Jason

Killzone 3 proves to be the best first person shooter in sci-fi games available on the PS3. I bought it after reading mixed reviews when it went on sale and have been very glad that I did.

Storyline:
I don't know why so many people have criticized the storyline in Killzone 3. It's not the main force to drive you to play the game and granted, sometimes it gets in the way of the games pacing, but compared to Killzone 2 it's vastly improved. It's no Halo mind you, but it gives you a sense of the fight for survival after the ISA's war with the Helghast. You get sense of the desperateness and perseverance of the ISA forces that have been trapped.

Gameplay:
This is a FPS, so you should mostly know what to expect, especially if you played Killzone 2, not much has changed. The controls have tightened up considerably and it is more fun overall. However, this time around we have a lot of unique features added, such as stealth missions, a jet pack (which is way cool) and some wicked cool weapons that you can use to obliterate your enemies. I found the difficultly to be easier than Killzone 2, yet the cover feature seems to have gotten worse as I managed to get shot while hiding behind cover which by very nature should not happen. I understand bombs, grenades but getting shot and killed behind cover, really?? The single player is enjoyable, also offering a co-op mode which is enjoyable, but extremely easy.

Graphics:
The graphics are about the same as they were in Killone 2, however, not every environment is a dark gritty battlefield. The beautiful snow and ice areas are the best, using beautiful weather effects and wonderful textures and lighting. The jungle is a nice idea but looks just so-so in my opinion. the gritty war-torn battlefields you do encounter do look ok, but not as good as Killzone 2. The shading and the textures in KZ2 were so focused on the towns/gritty war torn areas that they just looked better than KZ3, but KZ3 has better variety.

Sound:
The sound is good over-all, what you'd expect from a main PS3 title and similar in style and focus as KZ2.

Final Thoughts:
I'm not big into multi-player and I found the multi-player in Killzone 3 to be fun, innovative and better in scope and enjoyment than KZ2. The maps are well designed and enjoyable over-all. I really did find the not so great attempt at a story line to be admirable, though I often found it getting in the way of the action and pacing. The story isn't whats going to draw you into this game, it's the incredible game-play and solid co-op/multi-player. The graphics are great and the sound is incredible. If you enjoy sci-fi first person shooters, aren't into zombies and want something other than your typical call of duty / medal of honor first person shooter, than pick this one up.

Reviewed by user123

Sony has done a wonderful job creating worthwhile exclusives for their Playstation machines. The Killzone franchise is definitely another series worth owning.

The fourth installment in the series, including the PSP title, Killzone 3 picks up where Killzone 2 left off. The war against the Helghast continues and it has certainly taken its toll on both sides. This is probably what I enjoyed the most - character evolution.

The main characters are Rico and Sevcenko. They are extreme opposites in personality but one in the same in their will to end this war. While I do not enjoy Rico and actually become incredibly annoyed by him, he has furthered his short fuse and defiance towards superiors since the original Killzone. He feels he is the only one ready to do what is necessary and is being held back by fools with authority. Surprisingly, the frequently cool-headed Sev starts to feel the same way as he "respectfully" talks back to his superiors as well to continue the fight rather than retreat. The characters even look tired and war-torn. Sev and Rico both look greatly aged under the stress and desperation of the war and the Helghans latest plans for destruction - I don't want to give any spoilers so I won't explain this any more.

The visuals and environment are great. I particularly enjoyed the addition of the jet pack enabling Sev to utilize multiple levels of cover and arial attacks. The facial detail and the amount of details in uniforms, especially the Helghast uniforms, is impressive.

I only have two issues with the game. The first is more of a preference than any technical issue and deals with the length of the game. I don't feel it was incredibly short to the point of being created solely for the multiplayer platform, but it didn't seem to last as long as Killzone 1 or 2. It does definitely leave me waiting for Killzone 4 with a hope that it is significantly longer.

The second, and the main reason I gave this game a 4 rather than 5 star overall rating deals with audio. The audio in almost all dialogue in the game cuts out halfway through each sentence. I needed to read subtitles in order to follow what was being said which prevented me from being able to watch the main screen and the game. It's very difficult to find cover and fire while attempting to read conversation at the same time. Even with the newest patch there is the audio problem. Too bad.

If you're a Killzone fan or enjoy sci-fi style shooters I would definitely recommend this game. I don't play the multiplayer, so I'm no help in regards to that experience or how busy the servers are.

Reviewed by GSPmma

Killzone is PS3's Halo, it's as simple as that. The game play is not the same but it's the best shooter series available on the PS3. Multiplayer is this game is superb. The single player is great but the voice acting is pretty bad and the characters aren't very memorable. Graphics are without a doubt the best of any game on a console to date. I was going to give it a 4 just because the voice actors need to do a much better job, but I don't think it's fair to take away a star just for that reason. I've played this game trough on every difficulty and I'm super addicted to the multiplayer. CoD and Gears don't phase me, There aren't any decent Socom games on the PS3, Resistance and Battlefield are starting to go in the wrong direction, and I have over played the Halo games to the point where I need a break. I didn't just find that break with Killzone, I found a new favorite shooter series! Well actually it's tied with Halo, but you get the point.

I hope the Killzone 3 reviews above can be your reference before you buy this game. If you think these Killzone 3 reviews are useful, please share this info to your friends.

Resistance 3 Reviews From Real Users

Are you looking for Resistance 3 reviews from real users? You can find it in here! Resistance 3 is divided into 2 editions: Standard edition and Doomsday edition. Resistance 3 is developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. Resistance 3 is a full-featured adventure shooter based in a brutal alternative universe in which humanity is faced with a struggle for survival against a relentless alien race in a decimated America.

Before you read the Resistance 3 reviews, you can read the Resistance 3 features below:

Resistance 3 Features


Resistance 3
  • Two-player online and local/split-screen co-op gameplay allows players to team up with a friend during Capelli's journey to New York.
  • Journey as mankind's last hope, Joseph Capelli, across a devastated America, making your way from Haven, Oklahoma to New York City.
  • A new, more focused, progression-based multiplayer experience builds on Insomniac's multiplayer pedigree, while allowing players to take part in the global resistance by battling in locations set around the globe.
  • Engage smarter and more agile Chimeran enemies - due to Insomniac's new awareness and cinematic traversal technology that gives the Chimera the ability to traverse any environment to reach you: nowhere is safe. Newly evolved Chimeran species - such as the powerful, leaping Longlegs - are larger and more deadly than ever.
  • Resistance 3 returns with a fully loaded arsenal of innovative weapons, including classics like the Bullseye, Auger, Rossmore, and Marksman, and increase the firepower of each with a new weapon upgrade system. With the return of the fan-favorite weapon wheel, players now have access to the entire sandbox of weaponry, giving them strategic choices for any situation they encounter.


If you want to read Resistance 3 reviews from real users, you can read it below:

Resistance 3 Reviews


Reviewed by The Endz

Resistance is perhaps the most polarizing title of this console generation. As someone who falls into the group of people that love the series, I was extremely impressed with the single player campaign and very unimpressed with the multiplayer.

The Single Player Campaign:
This is the best Resistance single player game of the series. The story is presented in a coherent manner. The mythos of the Resistance world has always intrigued me, yet I always felt like Insomniac failed to tell the Resistance story as well as they could have. Although there were moments where I wish Insomniac had done more in terms of fleshing out the story, in the end I was thoroughly impressed with the tale Insomniac told in what seems to be their final entry in the series. Sure there are elements of the plot that are handled somewhat clumsily, but that's true of almost any videogame. The moments that are done well, however, are done incredibly well. The story of Resistance centers around an alien invasion in the 50's, yet I never really felt the circumstances were as dire as the story told in the previous two games. That's not the case in Resistance 3. From the moment the game begins you'll feel how hopeless the chances of humanity's survival are. The new graphics engine really helped in this regard, as the lighting and the detail of the environment really immersed me into the world of Resistance in a way the previous 2 games never did. The combat is fun, but not all that challenging. The enemy AI runs ranges from average to horrible. Far too often I would enter an area in which enemy AI would simply stand still, not firing at me at all...and I was playing the game on hardcore difficulty.

The Multiplayer Campaign
For most people, a solid multiplayer campaign is the difference between keeping a game and selling it. In regard to Resistance 3 I find myself in the latter category of gamers as I recently sold the game. It's not that the multiplayer is horrible; it's just that there is nothing that Resistance 3 did to make me what to play the multiplayer longterm. To sum up the multiplayer in a word, I would say it's okay. The stages, the weapons, the progression system...it's all just okay. Nothing is done so well that I found myself wanting to play the multiplayer to explore more of any particular aspect. In fact, the lag made the majority of matches very frustrating (which is surprising considering lag had never really been an issue with Resistance games). Moreover, the character models and the character animations look kinda silly in multiplayer. They all have this sort of stuttering type of movement that makes them all look somewhat goofy. The killstreaks provide the player with temporary weapons or abilities (such as cloaking or an assault shield), but none of them were really impressive enough to motivate me to want to get them. There are dropships and VTLs in the campaign so why not have a killstreak where a ship flies overhead and shoots the opposing players? Or why not have a killstreak where AI is dropped into the match to fight the oppossing team? It just felt like they could have done more in terms of scope or creativity with the killstreaks rather than simply allowing the player to use weapons like the Auger. Again, none of this is necessarily bad...but none of it was altogether impressive either.

Conclusion
I really enjoyed the campaign of Resistance 3. If this is the final game in the series I can leave it without feeling Insomniac failed to ever really tell a good Resistance story, despite the fact that the ending was so abrupt it left me feeling as if Insomniac just said "F it, lets get this thing over with." The multiplayer, unfortunately, doesn't do enough to distinguish itself which will probably result in many people re-selling the game shortly after completing the campaign.

If you're a Resistance fan and you have the means, I'd recommend picking the game up just to experience the single player. If you're not a Resistance fan but you enjoy a good FPS campaign then you should also give the game a look for the same reason. If, however, you're a multiplayer only gamer then I'd advise you to spend your money elsewhere.

Reviewed by JoelCDCiganPharm.D

I picked up this game having just beaten Gears of War 3 for XBOX 360. I was expecting it to be pretty good from the reviews I read online. I must say, the single player campaign thus far does not disappoint. I am halfway through the game on novice difficulty as the game's only major gripe would be that it's too challenging on any of the other difficulty levels. The game's action is paired very nicely to the PS3 controller making the experience much more visceral as I shotgun blasted my way through globs of chimera! I also didn't find the graphics to be as lackluster as other reviewers noted finding them to be of a different artistic style so to speak. While they aren't as good as Gears of War 3, the graphics are nothing to complain about and add nicely to the game's overall feel. Weather effects are especially good during one of the earlier levels as you traverse your way through a delapidated town in the rain.

The weapons in the game are probably one of the game's best features as they pair very nicely with the in-game weapon wheel. I found them to be above and beyond those found in Gears of War 3. Throwing a grenade in Resistance 3 is as simple as positioning your crosshairs where you want to throw it avoiding the trajectory based guide of Gears 3 altogether. I can't begin to describe the difficulties I had in Gears 3 trying to get a grenade thrown where I wanted it! Kudos to the game developers for Resistance 3 for making weapon usage so effortless.

Resistance 3's sound design is also in a class above that of Gears of War 3. Listening to a shotgun reload was probably one of the best parts of the game especially after a weapon upgrade. Listening to the shells click into place after blasting through the chimera was a nice touch overall. I also should note that while the game is a first-person shooter, it works much better in it's game class than that of Gears 3. I think the game in scope doesn't take itself as seriously as Gears of War 3 and that is it's strength. Anytime there is so much hype surrounding a game it is often better to go to the movies because what you are getting as a game is often less than what you are getting in story. Insomniac Games definitely put out a great product!

Reviewed by C. maury

Allow me to start by saying that I am not a hardcore gamer, and that I have never been a fan of first person shooters until I tried this game. Originally, I got the "dumb Edition", which I though it was very crappy given the feeling of the sharpshooter. Although I had the feeling I had wasted my money poorly, I decided to give this game a try with the regular controller, and I became addicted to it.

This is the first time I've enjoyed a fps game so much. People complain a lot about a poor story line, and make some comparisons to other games, but to me this game is fun. The weapons and their secondary weapons and their ability to upgrade. The graphics and environment are great. The different weather scenarios and sound effects are neat. I love the sound made by weapons when they reload. I wish I had played the first 2 games, but the way they explain what's going on at the beginning of the game allowed me not to feel lost.

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