Ymir - Tuskarr is a new Dota hero on Dota 6.70 such as Icarus - Phoenix. Here is the background story of Tuskarr. Borean tundra is one of the most sensible and is the home of the Tuskarr Warrior hailing, Ymir. I war against teenage years characterized by ice trolls, and Nerubian village annual information eagerly volunteer experience with Ymir the spiders into the rise of the Lich King himself infamous classes can help stop the Sentinel Ymir related to control ice, courage, surprise enemies lies cold magics with experts. Arsenal has just Hurling Snowballs and ice shards, but also driven consolidation, this "batch a series of enemy war activity by conjuring Snowstorms to a large extent.
Ice Shards
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Notes:
Snowball
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
Notes:
Frozen Sigil
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
Notes:
Walrus Punch
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Notes:
This Ymir - Tuskar artikel is taken from PlayDota.com
Skills of Ymir - Tuskarr
Ice Shards
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Notes:
- Damage type : magical
- The maximum range of the shards is 1600.
- The shards create an unpassable barrier once released.
- The shards destroy trees around them when they are created.
Snowball
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
Notes:
- (*) On secondary / main target
- Damage type : magical
- The speed of the snowball is equal to 150% of Tuskarr's speed, with a minimum of 200.
- Illusions will not roll into the snowball, but Meepo clones will.
- The snowball stops chasing its target after 3 seconds.
- The snowball can cross cliffs and will destroy trees.
Frozen Sigil
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
Notes:
- The Sigil will automatically follow Tuskarr if no order is given to it.
- The Sigil flies, has a 310 MS, 220/240/260/280 HP, a 400/400 vision, and gives a 90/100/110/120 gold bounty.
Walrus Punch
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Notes:
- (*) Air time / slow duration
- Damage type : physical
- Walrus Punch cannot miss.
- If you don't land an attack against a valid target in the next 10 seconds, Walrus Punch ends.
This Ymir - Tuskar artikel is taken from PlayDota.com
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