There are 10 races in Skyrim and you must choose one of them. You can read the Skyrim races and abilities in here. Each race has its own unique powers and abilities, along with a +10 bonus to one skill and five +5 skill bonuses. All Skyrim races have the same movement speeds. There are 3 categories of races: Human, Mer (Elven) and Beast.
Human
Breton (Manmer)
Home Province: High Rock
Abilities/Powers:
Initial Skill Bonuses:
Imperial (Cyrodils)
Home Province: Cyrodiil
Abilities/Powers:
Initial Skill Bonuses:
Nord
Home Province: Skyrim
Ablities/Powers:
Initial Skill Bonuses:
Redguard
Home Province: Hammerfell
Abilities/Powers:
Initial Skill Bonuses:
Mer (Elven)
Altmer (High Elves)
Home Province: Summerset Isle
Abilities/Powers:
Initial Skill Bonuses:
Bosmer (Wood Elves)
Home Province: Valenwood
Abilities/Powers:
Initial Skill Bonuses:
Dunmer (Dark Elves)
Home Province: Morrowind
Abilities/Powers:
Initial Skill Bonuses:
Orc (Orsimer or Pariah Folk)
Home Province: Orsinium
Abilities/Powers:
Initial Skill Bonuses:
Beast
Argonian (Saxhleel)
Home Province: Black Marsh
Abilities/Powers:
Initial Skill Bonuses:
Khajiit
Home Province: Elsweyr
Abilities/Powers:
Initial Skill Bonuses:
Skyrim Races and Abilities
Breton (Manmer)
Home Province: High Rock
Abilities/Powers:
- Resist Magic 25%
- Power: Dragonskin
Initial Skill Bonuses:
- +10 Conjuration
- +5 Alchemy, Alteration, Illusion, Restoration, Speech
Imperial (Cyrodils)
Home Province: Cyrodiil
Abilities/Powers:
- Imperial Luck
- Power: Voice of the Emperor
Initial Skill Bonuses:
- +10 Restoration
- +5 Block, Destruction, Enchanting, Heavy Armor, One-handed
Nord
Home Province: Skyrim
Ablities/Powers:
- Resist Frost 50%
- Power: Battlecry
Initial Skill Bonuses:
- +10 Two-handed
- +5 Block, Light Armor, One-handed, Smithing, Speech
Redguard
Home Province: Hammerfell
Abilities/Powers:
- Resist Poison 50%
- Power: Adrenaline Rush
Initial Skill Bonuses:
- +10 One-handed
- +5 Alteration, Archery, Block, Destruction, Smithing
Mer (Elven)
Altmer (High Elves)
Home Province: Summerset Isle
Abilities/Powers:
- +50 Magicka
- Power: Highborn
Initial Skill Bonuses:
- +10 Illusion
- +5 Alteration, Conjuration, Destruction, Enchanting, Restoration
Bosmer (Wood Elves)
Home Province: Valenwood
Abilities/Powers:
- Resist Poison 50%
- Resist Disease 50%
- Power: Command Animal
Initial Skill Bonuses:
- +10 Archery
- +5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak
Dunmer (Dark Elves)
Home Province: Morrowind
Abilities/Powers:
- Resist Fire 50%
- Power: Ancestor's Wrath
Initial Skill Bonuses:
- +10 Destruction
- +5 Alchemy, Alteration, Illusion, Light Armor, Sneak
Orc (Orsimer or Pariah Folk)
Home Province: Orsinium
Abilities/Powers:
- Power: Berserk
Initial Skill Bonuses:
- +10 Heavy Armor
- +5 Block, Enchanting, One-handed, Smithing, Two-handed
Beast
Argonian (Saxhleel)
Home Province: Black Marsh
Abilities/Powers:
- Resist Disease 50%
- Water Breathing
- Power: Histskin
Initial Skill Bonuses:
- +10 Lockpicking
- +5 Alteration, Light Armor, Pickpocket, Restoration, Sneak
Khajiit
Home Province: Elsweyr
Abilities/Powers:
- Claw Attacks
- Power: Eye of Night
Initial Skill Bonuses:
- +10 Sneak
- +5 Alchemy, Archery, Lockpicking, Pickpocket, One-handed
I hope the list of Skyrim races and abilities above can be useful for you. You're also can share the list of Skyrim races and abilities above to your friends.
*Source: UESP
*Source: UESP
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